![]() The vomiting stands out because it isn’t one moment among several, it’s something real happening to our video game hero, who has up until this point shrugged everything off. Jill has already faced the trauma and is choosing to engage with the situation in front of her. This isn’t Tomb Raider (2013), in which the game goes out of its way to beat the hell out of Lara Croft to show how hard and traumatic her experience is. This game is interested in Jill Valentine as a character and a protagonist. It’s a gruesome moment, but is a person puking really worse than… everything else happening? No, but it stands out because of how mundane it is. ![]() She vomits graphically once you eat some. It’s a tutorial moment, the game showing Jill’s infected with parasites and giving you obvious clues that green herbs are a simple fix. But she is pressing forward, still fighting and still trying to live a life.Ī few hours later, Jill is being attacked by a giant spider, and it lays eggs down her throat H.R. Yes, Jill survived a traumatic experience and there are side effects. Her space is mostly neat, but there’s a giant pizza box left open on a table and the fridge is covered in magnets. Multiple bottles of pills cover her bedside table. She has a wall of newspaper clippings and another wall of research materials all pinned together, detective/conspiracy theorist-style. It opens with a violent dream sequence, then through set design, shows us how the Spencer Mansion incident affected her. Resident Evil 3 is immediately interested in who Jill is and why she is who she is. Ada is there to add some intrigue, and everyone is charismatic and likeable, but nobody has a particularly compelling arc or presence. Leon and Claire are pure babyface heroes, just trying to survive and be the good guys. But Jill being the plot-driving mechanism >isn’t the only reason why Resident Evil 3’s remake justifies itself. Nemesis is there because of Jill, because she knows what’s going on and who is responsible. A big part of that is Nemesis chasing her down of course, but that’s from the player’s perspective. Her presence is what drives the narrative, not the other way around. ![]() But with Resident Evil 3, the whole thing revolved around Jill Valentine. Their stories are mostly reactive, therefore the plot isn’t really about them as characters ( they’re still cool though). Claire Redfield and Leon Kennedy are passive leads, outsiders who just happen into the Raccoon City outbreak. 2019’s Resident Evil 2 remake was a brilliant game, but it was still Resident Evil 2.
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